Likewise, your sniper could hit in actions 3 and 5, because he's got the most accurate weapon. It's possible someone less skilled, or with an inaccurate weapon, would be unable to hit in actions 2 and 4. īear in mind that the actually aim-scores will impact here. Assuming you are shooting at the cyber disc, try, sniper,. You can 'game' this, if you like, by taking different actions and changing up your order. Now, obviously there are ways around this, but this is a decent way of ensuring that the player’s choices do matter. We use synchronous random in combat so the player can’t just reload when they miss a shot. Jake Solomon, the creative lead for XCOM was quoted in this article: This is because the game saves the seed it's using for the random number generator precisely to prevent this kind of constant reloading. Reloading a turn and repeating the same actions in order will produce the same results.
It's not cheating as such the game preserves it's random seed on re-load.